1,467 results
People Business Associate (Short-Term)
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As an important part of the People Team, People Operations ensures that every Roblox employee has a great experience. This includes defining and driving core HR business programs, capturing comprehensive employment data, providing resources that detail HR practices and resolving employees' specific HR questions as they arise. We pride ourselves on achieving operational excellence across every service we provide and achieve this standard by optimizing HR business processes, guaranteeing HR data integrity, and using that information to inform down-stream processes and data-driven insights. You will report to the Director, People Business Operations. Role is based at Roblox HQs in San Mateo, CA. #LI-Hybrid You will: - Support Roblox managers and employees, inclusive of responding to their general process and policy questions and providing guidance on how to navigate specific employee situations - Assist managers with handling and resolving employee performance cases, accommodation requests and employee-impacting reorganizations - Own elements of HR service delivery and drive operational excellence through effective teamwork, robust data analysis and optimal process design - Build strong cross functional relationships with partners across the People team as well as Employee Relations, Legal, People Analytics and other key collaborators - Demonstrate the highest standard of confidentiality and build trusted, productive relationships with stakeholders through proactive, crisp and empathetic communications - Effectively utilize HR systems and reporting tools, maintaining data accuracy and integrity and conducting periodic strategic analysis to identify trends and inform business decisions You have: - Bachelor’s degree or equivalent experience required - 5+ years of relevant Human Resources experience - [Preferred] Experience supporting employees outside of the US You are: - Able to focus, prioritize and multi-task in a fast-paced environment with competing demands and unclear goals while keeping stakeholders well informed of progress - Adept at owning and optimizing HR processes and programs, demonstrating exceptional organizational skills, attention to detail and follow through - Data savvy with a strong affinity for metrics, data analysis and using HR systems - An exceptional and highly responsive communicator who is able to convey sensitive messages with clarity, empathy and tact For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits shown on this page are applicable to this temporary position. Monthly Salary Range $13,500 - $17,163.33 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Technical Game Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Technical Game Director to lead a multi-platform systems design effort using Unreal Engine’s capabilities to bring LEGO gameplay to life. The ideal candidate will have significant experience with a range of game types matched by equal expertise in creating traditional game depth through systemic design. In this role, you will - Create industry-leading mechanics and content systems that maximize cadence-based engagement and mobile-friendly accessibility - Build a playable vision by testing fun through rapid prototyping and iterating alongside skilled programming and art teams - Establish extensible game paradigms that can be added to for years at high dev ROI - Develop a compelling, shareable vision for non-technical stakeholders that’s rooted in robust, replayable systems - Work alongside product management, marketing, and community teams to continually evolve the game and delight players daily by leveraging original and IP experiences What we're looking for - 8+ years of experience shipping multiple titles as a hands-on systems designer, design leader, and technical implementer - Experience designing building-based systems and rules integrations to recreate physical play through digital experiences - Hands-on experience with Unreal Engine systems, like Blueprints for prototyping and tuning designs - Strong interest in the LEGO brand, lifestyle games, and player-first mobile gaming EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). British Columbia Base Pay Range $179,686 - $263,539 CAD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Producer, Art
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do Help us take Fortnite Battle Royale to the next level. As a Senior Art Producer on the Fortnite production team, you'll partner with Art Directors, artists, and designers to drive fun, high-quality live content from concept through delivery. We need someone who's deeply organized, communicates clearly across disciplines, and thrives managing the schedules of multiple complex art projects. You should be passionate about games and technology, with a proven track record producing within artistic teams. In this role, you will - Own the Schedule - Partner with art discipline leads, to help scope and schedule the desired work for the team. Build and maintain dependency-driven asset schedules to ensure the successful, on-time, release of content, to the Epic Art Quality bar - Center of Communication - Facilitate constant communication with the art production team, as well as cross-department production teams, providing transparency on asset status, risks, and opportunities. Ensure stakeholders have proper visibility into development and are informed of any changes that may impact their teams - Proactively Seek Resolution - Strong ability to identify problems, and propose solutions, for your team before they become roadblocks. Keeping a finger on the pulse of dependency deliverables, tech initiatives, and the project's high-level needs. Own the outcome of your area, and never wait to see if someone else will clear your path. Self-starter, you approach challenges creatively and methodically, seeing them through to the final resolution - Flexible Multitasker - Ability to handle multiple large production needs within your department or across small strike teams. Understanding how to identify and break down prioritizations, and keeping up strong communication via multiple outlets; IE email, slack, meetings, and development roadmaps - Facilitate Development Operations - Schedule team meetings, running dailies art reviews, as well as in-game content reviews, while providing actionable notes and follow up to attendees - Mentor and facilitate growth of more junior Art Producers What we're looking for - Prior experience in video game development, ideally live-service - Previous experience working in a production role where you've managed art teams in the creation and delivery of high-quality art - Previous experience supporting more technical art disciplines (Tech Art, Lighting, FX) is a plus - Deep understanding of dependency-driven pipelines, scheduling and asset tracking, and project management practices - Strong organizational skills and attention to detail - Experience in an environment where you had to exhibit amazing problem-solving skills daily, viewing each new problem as an opportunity for success - Have the ability to communicate with varying levels of stakeholders, within your team and throughout the company - Ability to drive high velocity, high-impact development cycles, balancing out short-term needs and long-term vision - Familiarity with Jira, Confluence, Shotgrid/Flow This role is open to multiple locations in North America (including CA & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). California Base Pay Range $139,737 - $204,948 USD Washington Base Pay Range $127,034 - $186,316 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Engine Programmer, Content Distribution
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do The Content Delivery team builds the critical technologies that deliver high-quality content on demand to live Fortnite players. You'll develop core features for the next generation of Unreal Engine, working across game teams and Epic projects to shape how dynamic content is delivered at scale. In this role, you will - Architect and implement low-level engine systems across multiple platforms, including networking, I/O access interfaces, analytics, and the language toolchain, with a focus on robustness, performance, and usability - Re-architect Unreal Engine to support the long-term vision of delivering content on demand at a more granular level - Own the design, development, and delivery of complex new features in a live game product - Bring together multiple engine subsystems to achieve maintainable functional solutions - Design stable, forward-thinking APIs that expose engine capabilities to gameplay layers, for both internal and external developers - Collaborate across core engine and gameplay teams to build solutions that meet diverse and evolving needs - Drive technical excellence across platforms, including debugging, maintenance, system reliability, and optimization What we're looking for - Strong C++ skills with the ability to architect low-level game systems and associated tooling - Experience creating and maintaining APIs with strong backward compatibility requirements - Demonstrated ability to apply code design patterns in live environments to reduce maintenance and improve stability - Strong problem-solving skills with the ability to find solutions beyond established approaches - Ability to navigate ambiguity and collaborate with teams to define deliverables - Experience with multiple programming languages and a track record of leveraging their strengths effectively - Excellent communication skills - Experience writing performant code across multiple hardware platforms, including game consoles - Familiarity with AI-assisted development tools and workflows is a plus This role is open to multiple locations across North America and Europe (including CA, NYC, & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $172,736 - $253,347 USD California Base Pay Range $190,010 - $278,682 USD Washington Base Pay Range $172,736 - $253,347 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Technical Designer in Animation
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be the primary point of contact for animation implementation issues and any animation-related technical challenges, and you will work closely with Animation, Design, and Programming colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments. In this role, you will - Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems - Design and implement animation state machines/behaviors and runtime solutions - Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges - Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game - Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team What we're looking for - A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods - Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig tools - Exceptional problem-solving ability with strong written communication and teamwork skills - Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints required - Experience with AAA game development, preferably on a large team using Unreal Engine - Self-motivation, a strong work ethic, and the ability to work independently - Coding knowledge or experience with C++ is not required EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Software Engineer (Backend), Communities
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Backend Engineer on the User Communities team, you’ll own the backend systems that power social engagement features (Announcements, Forums, Polls, Roles & Permissions systems) for millions of players and creators on Roblox. Your day-to-day will focus on building and scaling the infrastructure that makes both in-experience and on-platform communication and player engagement fast, safe, and reliable. That means driving architectural decisions, reasoning through trade-offs, influencing stakeholders, championing user-first safety standards, and defining developer-facing APIs so creators can build richer experiences. You'll work closely with frontend and backend engineers, product, design, and data scientists across teams, and you'll have real influence over our technical and product direction. If you're an experienced engineer who gets excited about large-scale distributed systems and wants to shape the way millions of people connect inside virtual worlds, we'd love to talk. You Will: - Shape the backend engineering culture across the Communities team. Your influence extends beyond your immediate pod to improve how we build, review, and ship software across the entire org. - Act as the technical lead for cross-functional initiatives. Collaborate across multiple pods alongside product, design and both frontend and backend engineers. - Take end-to-end ownership of projects. Drive initiatives from the creation of comprehensive technical plans and architecture through to successful launch, iteration, and measurable impact. - Be hands-on in the codebase. Our senior engineers actively develop the platform and review the code. - Design empowering systems. Build architectures that enable Roblox creators and players to actively engage with each other both in-experience as well as on the platform. - Promote exploration and experimentation among engineers, advocating for new technologies and flows that promote user experience, with a safety-first mindset. You Have: - 8+ years of backend software engineering experience, with demonstrated ownership of large-scale production systems. - Strong distributed systems fundamentals — experience architecting and operating large, complex systems that handle high throughput - Deep proficiency in at least one server-side language (e.g., C#, Java, C++) and comfort navigating large, complex codebases. - Ability to author clear technical specs, reason about trade-offs that hold up at scale, and influence teams towards the correct collective architecture. - Track record of broad system architecture — from ambiguous requirements through production, including cross-functional coordination with product, and alignment with multiple engineering teams. - Strong engineering fundamentals — code quality, test coverage, observability (logging, metrics, alerting), and incident response. You Are: - Kind and generous: You treat colleagues with respect, assume good intent, and go out of your way to help others succeed. You believe technical excellence without kindness is not enough. - Product-opinionated: You don't just execute plans, you proactively shape our roadmap, and push for the right product outcomes. - Hands-on: You write code, review code, and stay close to the product. You're not looking for a role where you stop building. - An AI advocate: You actively push the boundaries of AI-assisted development for yourself and your team. - Continuously growing: You take pride in your craft and hold yourself to a higher standard each quarter. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Manager, Public Policy and US State Strategy
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Manager, Public Policy and US State Strategy, you will report to the Senior Director of U.S. Public Policy and State Strategy developing an engagement strategy for the U.S. States. You will help build relationships and promote an environment that best positions Roblox for the future across the U.S. and with our partners globally. You will work internally and externally with a mastery of Roblox's policies and philosophies to advocate firstly on behalf of the Roblox community, and also on behalf of our product and engineering teams and its business. Role is based in our San Mateo, CA headquarters or Washington, DC office You Will - Develop relationships with state policymakers and political figures - Identify, monitor, and analyze policy issues affecting Roblox in the U.S. States - Develop strategies for engaging with state policymakers around issues important to Roblox - Assist the wider public policy team on ongoing projects - Advise Roblox team members on public policy matters as inputs to the development of our products and business operations - Articulate our public policy positions in briefing papers and consultation responses - Communicate with external stakeholders on behalf of Roblox on public policy topics - Be supported in your efforts to maintain both a work and personal life, to build your career, and encouraged to take on responsibilities and risks that help you grow in a way you feel good about - Be able to travel frequently domestically You Have - Bachelor's degree in Policy, Law, Media, Science, Engineering, Technology, or related field of study or equivalent - 3+ years of experience at an Internet, e-commerce, social, or gaming company - 5+ years of experience working with policymakers on both sides of the aisle - Demonstrated knowledge of the State legislative process - Experience working with State policymakers and child safety groups - Experience working with teams consisting of business operations, financial and legal team members - Experience with program management and able to keep multiple concurrent deliverables moving forward - Fluency in Spanish is a plus For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $182,530 - $226,770 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Product Manager, Content Sharing
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Senior Product Manager, Content Sharing Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. About the Role: The Content Sharing team builds the product ecosystem to drive discovery and quality time spent through content on and off the platform. As Senior Product Manager for Creation Tools, you will tackle ambiguous and high-impact challenges by empowering influencers, everyday players, and game developers to make compelling content for the ecosystem. You will own the product strategy and lead large, cross-team initiatives that span multiple product domains, partnering deeply with Engineering, Design, Data Science, and Creator Relations. Beyond building intuitive, expressive creation tools, you will be a product leader who continuously raises the bar for product excellence across the organization. This role is based in our San Mateo HQ and reports to the Product lead, Content Sharing. You will: - Define and own the end-to-end product strategy for Creation Tools, building intuitive and powerful ways for users to generate, edit, and share content on Roblox. - Lead large, cross-org initiatives that span Creation Tools, Consumption Experience, Creator Rewards, and Platform Monetization, from problem framing through launch and iteration. - Act as a senior-level IC by directly owning a set of complex, high-impact bets, including defining problem spaces, success metrics, and multi-release roadmaps. - Mentor and elevate other PMs in the Social group, improving product discovery, strategy docs, PRDs, and experiment design across pods. - Partner deeply with Engineering, Design, Data Science, and Creator Relations to deliver seamless, reliable, and delightful creation experiences for users of all skill levels. - Represent Creation Tools in senior forums , driving alignment on tradeoffs and decisions through clear written narratives and data-driven reviews. You have: - 5-8+ years of product management experience , with significant time spent on creator tools, user-generated content (UGC), social or gaming products. - A proven track record operating at a senior scope: setting strategy for a major product area, leading cross-org initiatives, and influencing senior stakeholders. - Strong technical depth and experience partnering with engineers on complex user interfaces, creation workflows, rendering, or content management systems. - Demonstrated success shipping and scaling tools that serve diverse user bases—from everyday players making their first post to professional influencers and developers building their brands. - A history of improving product process and craft , raising the bar on how teams discover opportunities, define problem spaces, prioritize, and experiment, not just shipping your own roadmap. - Expert written and verbal communication skills , with the ability to build clear narratives, efficiently drive alignment across teams, and make thoughtful, data-informed decisions. You are: - Customer-obsessed , deeply understanding how influencers, developers, and players naturally create and share content, and motivated to build tools that unleash their imagination. - A system thinker who can connect creation workflows, consumption patterns, monetization constraints, and technical architecture into coherent, long-term strategies. - Comfortable with ambiguity , able to bring structure and clarity to fuzzy problem spaces without waiting for perfect information. - A trusted cross-functional partner who builds strong relationships with Engineering, Design, Data, and Creator teams, and can navigate complex tradeoffs together. - A team player and mentor , excited to share knowledge and raise the overall bar for product thinking and execution across the Content Sharing org. - Calm and decisive under pressure , able to balance short-term execution needs with long-term strategic bets. LI-FO1 LI-Onsite For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $229,010 - $280,540 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Data Scientist, Consumer Apps
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY DATA SCIENCE & ANALYTICS? The Data Science & Analytics organization's mission is to increase our speed, frequency and acumen of making decisions at scale by instilling a data-influenced approach to building products. We cover a wide area of the data spectrum including analytical data engineering, product analytics, experimentation, causal inference, statistical modeling and machine learning. Aligned and partnering with product groups, we use this vast tool belt to discover new opportunities and unmet use cases, influence and shape the product roadmap and prioritization, build data products and measure the impact on our community of players and developers. WHY Consumer Apps? Roblox is used by tens of millions of people every day across a wide range of devices, including mobile, desktop, console, TV, and VR. The Consumer Apps team owns the app foundation that makes Roblox feel fast, fluid, and reliable for players and is dedicated to delivering superior performance, reliability, and user experience across all platforms Roblox supports. This team ensures a seamless and engaging user interface that facilitates intuitive interactions while enabling efficient, high-quality experiences across devices. Innovation is at the core of our work, as we continuously enhance features and integrate cutting-edge technologies to solve complex problems. As a Data Scientist on the team, you will help accelerate Roblox’s growth by shaping how we launch and optimize Roblox across the diverse device ecosystems where people connect, play, and co-experience. You will partner with Mobile, Desktop, Console, and emerging-platform teams to identify opportunities and develop platform-specific strategies that make Roblox feel best-in-class on every device. You will use data to guide investments across platform expansion, platform-specific product experiences, and ecosystem partnerships. You will develop measurement and experimentation frameworks to understand both the direct and broader ecosystem impact of these investments, helping teams identify growth opportunities, make informed tradeoffs, and continuously improve the Roblox experience while expanding universal access. You Will: - Identify high-potential platform levers and apply causal methods to understand their impact on user behavior, engagement, monetization, and other topline outcomes, translating these insights into platform-specific strategies. - Develop deep expertise in the unique dynamics of each platform — including how the product is experienced, how user cohorts differ, and what drives their behavior — and proactively bring this perspective to broader research and cross-functional decision-making to identify opportunities and explain differences in product and business outcomes. - Build visibility into platform-level business performance and establish growth targets informed by internal data, market research, and competitive insights. - Design and analyze experiments to evaluate product launches, inform iteration, and drive rigorous, data-informed product decisions. - Advance how we measure product impact by developing innovative measurement and causal inference approaches where traditional A/B testing is not feasible, expanding the range of platform investments we can evaluate with rigor and confidence. - Elevate data and experimentation rigor across the broader team by building scalable frameworks and practices around experiment design, success metrics, launch criteria, and launch readiness — helping teams launch confidently and consistently. - Build scalable monitoring and diagnostic capabilities that enable teams to quickly identify trends, investigate changes, and understand root causes. - Partner across Data Science, Product, and Engineering — including Growth, Discovery, Social, and other product areas — to connect insights across surfaces, understand how platform and product changes affect the broader ecosystem, and translate complex data into actionable recommendations that shape strategy and drive impactful platform improvements. You Have: - An advanced degree in Statistics, Applied Mathematics, Physics, Engineering, Computer Science, Economics, or a related quantitative field. - 8+ years of industry experience in Data Science or a related quantitative discipline, preferably working on consumer-facing products or applications. - Strong analytical and technical skills, with proficiency in Python or R, SQL, and large-scale data processing and workflow tools such as Spark and Airflow. - Deep expertise in statistical analysis, causal inference, experimentation, and measurement methodologies, with a track record of applying these techniques to shape product strategy and drive business outcomes. - Demonstrated ability to independently lead ambiguous, high-impact problem spaces, applying first-principles thinking to develop novel frameworks, approaches, and solutions. - Proven ability to influence across Product, Engineering, Design, Data Science, and leadership, shaping strategy, prioritizing investments, and driving alignment across organizational boundaries. - Exceptional communication and storytelling skills, with the ability to distill complex, high-dimensional problems into clear insights and actionable recommendations for both technical and executive audiences. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $263,670 - $322,820 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer - Content Understanding
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer within the Creator Organization, you will develop innovative full-stack solutions that define the future of Roblox’s Content Understanding Platform. This platform processes billions of pieces of content—spanning 3D models, audio files, text, video, and entire experiences—extracting structured information about their meaning, context, and relationships. The Content Understanding Team develops cutting-edge AI models, advanced computer vision systems, and highly scalable backend platforms to power search, discovery, and moderation across Roblox. Your contributions will enable seamless asset discovery, automate moderation at scale, and drive transformative generative AI tools that reshape how millions of creators and users engage with Roblox. You Will: - Solve full-stack challenges to improve how AI, creators, and users describe and get along with content, including images, 3D models, audio, text, and video. - Craft and build scalable pipelines for training, evaluating, and deploying machine learning models to support content annotation and discovery. - Develop robust backend systems to power real-time search, discovery, and powerful generative AI features. - Blend innovation with practicality, applying the latest AI research to build impactful, production-ready solutions. - Collaborate with engineers, product managers, and multi-functional teams to deliver bold technical projects. You Have: - 7 years of strong programming skills in at least two languages (Python, C#, C++, Java) and a willingness to learn others as needed. - Exposure to front end technologies and frameworks such as React or Angular. - Practical experience crafting and scaling backend systems in cloud environments. - Confirmed expertise across the stack, including backend development to deploying ML models in production environments. - Familiarity with image or 3D object understanding, ideally within gaming or content creation industries. - A “get stuff done” mentality with a readiness to solve challenges and take on tasks beyond your comfort zone to get results. - A great foundation in computer vision, AI, or related fields. You Are - Experience with large-scale search systems, generative AI, or semantic content understanding. - Experience with modern deep learning frameworks (e.g., PyTorch, TensorFlow) and end-to-end ML workflows. - Knowledge of 3D geometry or asset workflows. - Passion for empowering creators through innovative technology. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior/Principal Data Scientist, AVC ( Audio/Video...
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY DATA SCIENCE & ANALYTICS? The Data Science & Analytics organization's mission is to increase our speed, frequency and acumen of making decisions at scale by instilling a data-influenced approach to building products. We cover a wide area of the data spectrum including analytical data engineering, product analytics, experimentation, causal inference, statistical modeling and machine learning. Aligned and partnering with product verticals, we use this extensive tool belt to discover new opportunities and unmet use cases, influence and shape the product roadmap and prioritization, build data products and measure impact on our community of players and developers. WHY AUDIO-VIDEO-COMMUNICATION (AVC) TEAM? - Audio : We power all sound in the Roblox engine—from core audio infrastructure and physical sound simulation to developer APIs that drive immersive soundscapes. - Video : We handle video end-to-end—including UGC, brand and ad uploads, transcoding, playback, Roblox Moments capture, face-tracking camera interfaces, discovery previews, and media safety/CSAM detection. - Communications : We build and maintain high-reliability services that power real-time voice communication across in-game experiences and party systems. You Will: - Define Metrics & Telemetry: Partner with engineering to design, log, and validate high-frequency telemetry. Establish KPIs for AVC products that directly impact creators and players. - Transform & Visualize Data for Actionable Insights: Access raw system telemetry, build robust analytics pipelines, and deliver insights that directly optimize engine performance and media delivery. - Design Experiments & Causal Analyses: Lead A/B testing and causal inference to evaluate product quality tradeoffs, validate feature launches, and shape data-driven product decisions. - Drive Cross-Functional Collaboration: Partner closely with Engineering, Product, TPMs, and partner teams (Creator, Social, Growth, Infrastructure, etc.) to navigate ambiguous problem spaces. - Shape Platform Architecture: Directly influence how core AVC systems evolve to deliver a scalable, high-performance platform for creators and players worldwide. You Have: - Education: Advanced degree (Master's or Ph.D.) in Computer Science, Statistics, Engineering, or a related quantitative field with a focus on system analysis (or equivalent practical experience). - Experience: 6+ years as a Data Scientist with a proven track record working on high-volume telemetry and system performance optimization. - Data Engineering at Scale: Deep expertise processing massive, noisy datasets (e.g., crash logs, telemetry pings) and building scalable reporting pipelines. - Problem-Solving: Proven ability to use first-principles reasoning to debug complex, ambiguous system behavior. - Technical Communication: Experience translating deep technical results for engineering leaders and using data storytelling to guide strategic investments. Nice to Have: - Direct experience with game engines, audio/video products, or real-time interactive systems. - Background in real-time systems performance tuning or game development analytics. LI-FO1 LI-Onsite For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $307,430 - $373,680 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Staff Machine Learning Engineer
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Role Description: We are looking for an independent, dedicated Staff Machine Learning Engineer to join the Visual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency. What you’ll be doing: - Develop and improve core generative models for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc. - Research and prototyping of new methods for graphics or video enhancement, and data generation pipelines from generative models - Collaborate with team members on drafting publications and patent submissions - Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment What we’re looking for: - PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post - 7+ years of experience in demonstrable research experience in industry or academia - Strong background in: TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum 7 years), - Evidence of leading technical developments by several publications in top-tier conferences like CVPR, ECCV, ICCV, SIGGRAPH or similar - Solid background in one or more of the following: (i) neural network architectures, evidenced (for example) by knowledge of how to formulate and test advanced loss functions in neural network design; (ii) design and test of advanced convolutional, recurrent, transformer-based, diffusion-based or other neural network architectures in a task-specific manner; (iii) some experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar Desired qualifications: - Publications, e.g. in top-tier conferences and journals: IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar - Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing - Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc. Benefits: - Discretionary bonus opportunity - Hybrid Working (within Flexmodes) - Private Medical Insurance - Dental Scheme - 25 days holiday per year - On Site Gym - Subsidised Café - Free soft drinks - On site bar - Access to cycle garage and showers Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Senior Fullstack Software Engineer, Profiles
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on the Profile team, you will build systems and applications across the stack and enable players, creators, influencers, and brands to create a compelling identity on Roblox. Your work will power the Roblox ecosystem, helping people recognize and connect with friends & interests on Roblox, express themselves, and discover & engage with the best of Roblox through their connections. You will own critical features used by millions of users daily as well as develop new zero-to-one features. You will drive company-level objectives for user engagement. If you are an experienced developer who loves to write code and ship user-facing features, you’ll be right at home with our product-focused team. You Will: - Ship features and work across the stack with an end-to-end understanding of our features. This role will be frontend leaning. - Collaborate with other engineering, product, and design teams to define and build platform features to enable users to express their identities - Drive individual projects from end to end, ensuring they are well-planned, executed efficiently, run experiments, and deliver meaningful impact. You Have: - 3+ years of experience building full-stack systems, including backend, APIs, and frontend applications. - Bachelor's degree or higher in Computer Science or a related field. - Familiar with A/B testing (Bonus) You Are: - Proactive: You operate with a sense of urgency, initiating conversations and workflow that pushes team projects and people forward - Scrappy: You are willing to dive into any tech stack to solve problems, and can easily adapt to any situation when the need arises and come up with the right solution. - A product owner: You champion for changes that align with the needs of our users For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
People Science & Learning Associate
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The People Science & Analytics team at Roblox supports our People, Places, & Systems group in optimizing the talent lifecycle, including talent identification, data-driven competency development, and the scientific management of learning, development, and well-being across the employee experience. We apply behavioral science and rigorous research methods to shape people strategies, designing evidence-based learning interventions and technical content strategies. We partner closely with internal technical teams to evaluate and guide the use of emerging technologies, including AI and large language models, in our people processes. Our team delivers a wide range of insights and solutions, from developing industry-leading assessments and conducting job analyses to performing workforce research and building analytics tools. Reporting to the People Scientist Manager, you will join a collaborative team of scientists and data experts contributing to projects that help us understand work, design effective programs, and improve the employee experience. You will support the team’s research and applied science efforts by helping to collect, organize, and interpret data that informs hiring, development, performance, and culture. Whether assisting with a job analysis, organizing feedback data, summarizing research findings, or supporting a validation study, your work will ensure our People programs are grounded in evidence and built for impact. This role is ideal for someone eager to begin their career in applied behavioral science, learn from experienced scientists, and contribute to meaningful projects that shape how work gets done at Roblox. You Will: - Contribute to applied research. Support projects focused on job analysis, assessment design, employee experience, and organizational effectiveness. - Assist in data collection and preparation. Gather, organize, and clean data from surveys, interviews, and other sources to ensure high-quality research inputs. - Support qualitative research activities. Help run or document interviews, focus groups, and think-aloud sessions; code and summarize open-ended responses using structured rubrics. - Help evaluate and improve tools. Contribute to the review and validation of people-related tools and processes, including assessments, surveys, and pilot programs. - Summarize research and evidence. Locate relevant academic or applied research, synthesize findings, and create concise summaries to support project design. - Collaborate across teams. Partner with People Scientists, engineers, and data specialists to ensure research and program efforts are well-executed. - Learn and grow. Build hands-on experience applying behavioral and social science in a dynamic, high-impact technology environment. - Design and deploy data-driven learning programs and technical content. Create structured learning experiences that address specific competency gaps and organizational needs. - Optimize learner engagement. Leverage behavioral science principles to improve knowledge retention and the effectiveness of development initiatives. - Analyze learning outcomes and platform analytics. Use data to iterate on curriculum design and evaluate overall training effectiveness. You Are: - Required : Master’s degree in Behavioral Science, Learning Science, Psychology, Cognitive Science, or a related field emphasizing human behavior, instructional design, and organizations. - Foundational knowledge of research design and analysis, with exposure to both qualitative and quantitative methods . - Familiarity with topics such as job analysis, performance measurement, surveys, and program evaluation. - Comfort working with data and spreadsheets , and curiosity about learning new tools and methods. - Strong attention to detail and commitment to accuracy in research and documentation. - Clear, organized communication skills and the ability to collaborate effectively in team settings. - Comfort working in dynamic, technology-driven environments and partnering with cross-functional teams. - A strong sense of curiosity, adaptability, and a growth mindset , with motivation to learn, contribute, and continuously improve your craft. - Technical content development . Proficiency in instructional design and familiarity with e-learning platforms or digital learning tools. - Data fluency . Strong ability to analyze learning metrics, performance trends, and research data to drive curriculum improvements. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time. You may redact age, date of birth, and dates of attendance/graduation from your resume if you prefer. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $126,260 - $162,000 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer - Storage
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer for the storage team within infra org, you’ll be innovating & running large scale distributed systems in-house in order to meet Roblox’s ever increasing challenges on storage business needs, such as caching, message queue. You will: - Have a leading role in designing, implementing and running our internal Infra-as-a-Service offerings on top of a container orchestrator platform - Improve & scale our large distributed 24x7 services and deliver features with urgency, cost efficiency, 4+ 9s availability and elastic scalability - Design and build frameworks/tools to automate development, testing, cluster management and monitoring of mission critical services - Collaborate with partner teams, producing project work plans, measurable metrics, delivery milestones , rollout plan, oncall alerts and runbooks while leveraging existing technology stack - Give a high level of attention to create high quality & reusable code , keep development continuously without compromising site reliability - Work with stakeholders to influence the strategy for the next generation of product features and system capabilities, identifying the best practical way to deliver impactful functionalities - Improve SLA of the offering services and end-end rollout time of our suite of software solutions You Have: - Strong experience in designing, delivering & operating large-scale distributed systems handling billions of real-time requests per second. - Strong experience & builder mindset to run large scale Active/Active distributed systems on top of container orchestrators like Kubernetes or Nomad and service discovery systems like Consul - Strong experience with programming languages like Go, Java or C++ - Strong scripting and test automation abilities - Experience with telemetry stacks, like Grafana, Prometheus monitoring, AlertManager and Kibana - BS degree (or equivalent professional experience) in Computer Science, with at least 5 years of hands on experience For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, iOS
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Consumer Platform team owns the mobile app foundation that makes Roblox feel fast, fluid, and reliable for millions of players and is dedicated to delivering superior performance, reliability, and user experience on all platforms Roblox runs on. This team ensures a seamless and engaging user interface that facilitates intuitive interactions, alongside maintaining high performance and reliability for efficient, glitch-free operations. Innovation is at the core of our work, as we continuously enhance features and integrate cutting-edge technologies to find novel solutions to problems. We're hiring an exceptional iOS engineer to help us push the bar even higher. You will: - Shape & improve the iOS experience that millions of players open every day. - Lead architecture and implementation on a large, evolving Swift/Objective-C codebase, making decisions that hold up across years of product growth. - Push the platform forward by adopting the latest iOS, hardware, and iOS capabilities. - Partner deeply with product, design, and data science to materialize ideas. - Raise the engineering bar through code review, technical mentorship, and the standards you set in your own work. - (Principal) Set technical direction across multiple workstreams, drive multi-quarter initiatives that span teams, and act as a force multiplier for the broader iOS platform. You have: - 5+ years of track record of leading the design and delivery of mobile features at scale. - BS/MS in Computer Science, Engineering, or equivalent practical experience. - Deep, hands-on expertise in Swift and Objective-C, with a real point of view on modern iOS architecture (Swift Concurrency, SwiftUI/UIKit interop, modularization). - Experience working in very large codebases with many contributors — you know how to ship safely, instrument well, and keep build times sane. - Strong product sense. You can tell the difference between an interaction that's correct and one that feels right, and you fight for the latter. - Excellent judgment under ambiguity, and a bias toward shipping over speculating. Nice to have: - Cross-platform development with C++ and low-level hardware APIs. - Experience with rendering, graphics, or game-engine-adjacent systems. - Contributions to open source, conference talks, or technical writing in the iOS community. - Experience integrating on-device or server-side generative AI into consumer products. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Technical Artist, World and Content Creatio...
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Join the industry-leading Unreal Engine team as a Senior Technical Artist and help shape the future of the world and content creation. You'll work hands-on across the full development cycle from procedural content generation to world partition streaming, modeling, and terrain tools to define what best-in-class tools look like for creators across all platforms. In this role, you will - Contribute to the design and iterative development of world building and content creation tools in Unreal Engine - Partner with Programming and UX teams to design workflows and build applicable solutions - Ensure tools are best-in-class by creating prototypes, demos, and examples, and providing ongoing feedback - Drive product initiatives with minimal direction - Engage with internal Epic Games production teams and external users to understand their needs and requirements - Apply subject matter expertise to influence product deliverables and manage the product roadmap - Collaborate with marketing and sales teams to articulate the problems you're solving and the value delivered to users What we're looking for - Experience in world-building and/or content creation (as a Senior Technical Artist or equivalent), working alongside strong programming teams - Subject matter expertise in environment and asset production, 3D modeling, geometry scripting, and procedural content generation - Experience with Unreal's Procedural Content Generation (PCG) Framework, Houdini, Maya, 3ds Max, or Blender - Ability to represent user needs and think across near-term (tactics) and long-term (strategy) product goals - Experience driving product initiatives and seeing features through from development to productization - Excellent communication and relationship-building skills, with the ability to manage complex tasks, adapt to shifting scope, and work across cross-functional teams - Scripting experience or strong technical fundamentals - Artistic skills or a strong eye for evaluating artistic work - Experience with Unreal Engine, Unity, or a proprietary game engine is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Engine Programmer, Content Distribution
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do The Content Delivery team builds the critical technologies that deliver high-quality content on demand to live Fortnite players. You'll develop core features for the next generation of Unreal Engine, working across game teams and Epic projects to shape how dynamic content is delivered at scale. In this role, you will - Architect and implement low-level engine systems across multiple platforms, including networking, I/O access interfaces, analytics, and the language toolchain, with a focus on robustness, performance, and usability - Re-architect Unreal Engine to support the long-term vision of delivering content on demand at a more granular level - Own the design, development, and delivery of complex new features in a live game product - Bring together multiple engine subsystems to achieve maintainable functional solutions - Design stable, forward-thinking APIs that expose engine capabilities to gameplay layers, for both internal and external developers - Collaborate across core engine and gameplay teams to build solutions that meet diverse and evolving needs - Drive technical excellence across platforms, including debugging, maintenance, system reliability, and optimization What we're looking for - Strong C++ skills with the ability to architect low-level game systems and associated tooling - Experience creating and maintaining APIs with strong backward compatibility requirements - Demonstrated ability to apply code design patterns in live environments to reduce maintenance and improve stability - Strong problem-solving skills with the ability to find solutions beyond established approaches - Ability to navigate ambiguity and collaborate with teams to define deliverables - Experience with multiple programming languages and a track record of leveraging their strengths effectively - Excellent communication skills - Experience writing performant code across multiple hardware platforms, including game consoles - Familiarity with AI-assisted development tools and workflows is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits except for PMI (for dependents). Our current benefits package includes pension, private medical insurance, health care cash plan, dental insurance, disability and life insurance, critical illness, cycle to work scheme, flu shots, health checks, and meals. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Machine Learning Engineer, Memory
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do As foundation models move from answering questions to acting over long horizons, memory becomes a central requirement. Systems must decide what is worth keeping and improve from experience. Large context windows and retrieval systems are not enough. You will work with researchers on projects across the company that require memory in different modalities to define general solutions that enable models to represent experience, decide what they keep and what they discard, and to efficiently store, retrieve and exploit memory. In this role, you will - Design new memory architectures that work across problems, modalities and products - Define new ways to measure and evaluate memory performance - Help create and deliver production-ready, scalable and high-quality learning models and associated algorithms - Critically assess the effectiveness of such models and make recommendations for the ongoing roadmap What we're looking for - PhD in Computer Science, Mathematics or related field, or 3+ years of relevant industry experience - Experience creating machine learning algorithms for vision and/or language problems and deploying them as production-level systems - Expert, hands-on knowledge of: - Foundational models and vision and/or language, incl. local deployment and model post-training of open weights models - Memory, state, or long-horizon behaviour in foundation models: your experience may come from language agents and long-context methods, reinforcement learning under partial observability, world models, or sequence modelling - Python and associated ML tools/frameworks (numpy, scipy, sklearn, pytorch) - Experience with working collaboratively with other developers, following a flexible and agile approach EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Distinguished, Software Engineer, Web
Senior web engineering role inside Walmart's Emerging-Tech group, which leads next-generation shopping experiences across emerging content, XR, conversational AI, and voice. The team builds customer-facing and platform capabilities for immersive product discovery.
Internship in 3D Computer Vision (f/m/x)
Student research role on 3D computer vision for next-generation products, covering object classification, transfer learning, synthetic data pipelines, and dimensional accuracy measurement. Requires strong Python/C++ fundamentals and interest in cutting-edge 3D vision methods.
Commercial/Revenue Manager (f/m/x) @ Carl Zeiss Ex...
Drive pricing, revenue management, and commercial policy for ZEISS's Extended Reality business unit. The role supports XR vision-correction and optical systems with market analytics, pricing strategy, and cross-functional go-to-market coordination.
Senior Solutions Engineer, Matterport
Own strategic technical sales engagements for Matterport's spatial computing platform, including enterprise architecture, custom integrations, proof-of-concept work, and customer guidance around 3D capture and spatial data workflows.
Senior Machine Learning R&D Engineer - Matterport
Research and build 3D reconstruction and generative scene-completion models for Matterport's spatial data platform. The team works on neural reconstruction, novel view synthesis, 3D generative systems, and large-scale spatial datasets for digital twins.
Senior Technical Program Manager - Physical AI/XR
Lead NVIDIA's Physical AI/XR program across launch planning, partner delivery, risk management, and cross-functional execution. Requires 8+ years in technical program management or engineering leadership plus hands-on experience with XR, robotics, AI, distributed systems, media streaming, or networking.
Rendering Technical Artist II - League of Legends...
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. As a Rendering Technical Artist (Contract) on the Singapore League of Legends PC Team, you’ll help bring the world of Runeterra and beyond to life through materials, lighting, and real-time rendering. League’s visual targets are built on a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments, and you’ll author, extend, and maintain the shaders and materials that realize them across champions, skins, and related content. Working closely with artists, designers, engineers, and external partners, you’ll act as a bridge between art and engineering—translating visual and art-direction goals into robust, performant solutions that behave consistently across around-game and in-game environments. As an experienced technical artist, you’ll also diagnose rendering issues early, reduce rework, and help raise the craft bar for how shaders and materials are authored across internal and external teams. Reporting to the Technical Art Manager, you will ensure that assets meet technical performance standards and artistic direction requirements. In collaboration with Art, Design, Engineering, and external partners, you will contribute to production support and workflow improvements. Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered. Responsibilities: - Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins. - Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full material response rather than the diffuse channel in isolation. - Collaborate directly with Art and Design to understand desired visual behaviors and art direction, and translate them into clear, achievable, and performant rendering solutions. - Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins. - Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs. - Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools. - Integrate visual assets from external vendors into the game engine using Perforce, working closely with the Art Director and Technical Art Manager to maintain quality and consistency. - Create and maintain clear technical documentation—shader and material workflows, authoring standards, and best practices—and develop custom tools and scripts so artists can work more independently. Required Qualifications: - 4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field. - Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine, with a strong understanding of how albedo, normal, roughness, metallic, ambient occlusion, lighting, and reflections combine to define surface response. - Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL, along with node-based shader graphs or comparable proprietary shader and material systems. - Strong skills in modeling, shaders, texturing, and lighting for games, with an understanding of stylized, hand-painted content pipelines and how visual style, color, and lighting direction influence material and shader approaches. - Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal), with familiarity in performance profiling, GPU cost analysis, memory budgets, and optimization across a range of hardware. - Strong technical writing skills, with experience creating and maintaining clear technical documentation such as shader and material guides, authoring standards, and workflow references. - Familiarity with version control systems such as Git or Perforce. - Excellent communication skills, with the ability to act as an ambassador between art and engineering and collaborate effectively with external partners and internal teams. Desired Qualifications: - Experience with stylized PBR rendering, toon/PBR hybrid workflows, or other non-photoreal real-time rendering approaches. - Experience creating shaders for character materials such as skin, hair, cloth, or metal. - Experience with material-driven systems, runtime material parameters, VFX integration, or gameplay-driven visual hooks. - Experience developing tools or scripts in Python or another scripting language to improve art and rendering workflows. - Experience with content creation tools such as Maya, Photoshop, Substance, or Marmoset Toolbag, and a solid understanding of 3D math, linear algebra, and color space. - Experience supporting external vendors through documentation, training, reviews, and production troubleshooting. - Familiarity with the League of Legends IP and its stylized skins universes. When submitting your application, please include a portfolio showcasing your past work. Please include shader or material breakdowns where possible, describing your role, the engine or rendering framework used, the PBR inputs and lighting considerations, and any performance or memory constraints you addressed. As part of the application process, you may be asked to complete an art test. For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Senior Engine Programmer, Unreal Cloud Services
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do Join Unreal Cloud Services, the team behind Lore (Epic's next-generation, open-source version control system built for the future of game development). You'll work at the boundary between editor and cloud, making distributed workflows, collaboration, and version control feel like a natural part of the creator experience. As Unreal evolves toward UE6, you'll help bring these capabilities together into a cohesive editor experience. In this role, you will - Build Unreal Editor features that bring cloud-based collaboration into everyday creator workflows - Implement responsive editor experiences that interact with asynchronous and distributed servi - Work across editor, networking, storage, revision control, and UX systems to make cloud-backed workflows feel natural to Unreal Engi - Partner with Product and UX teams to turn product ideas into clear, practical, and polished editor experiences - Collaborate with backend and infrastructure engineers on features that span the editor and cloud services - Use modern development practices, including AI-assisted programming, to improve implementation, debugging, and iteration What we're looking for - Strong C++ skills and experience working in a large native codebase - Experience building user-facing tools, editor features, and complex interactive workflows - Experience building clients that interact with asynchronous or networked services - Strong understanding of parallelism, networking, latency, and failure handling - Strong eye for user experience and how technical behavior affects creator workflows - Experience working closely with Product, UX, and engineering teams to ship features - Experience with Unreal Engine, another game engine, or comparable tools development - Experience with Rust is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Software Engineer - Core UX Studio
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Sr. Studio Software Engineer, not only will you be one of the coolest humans on the planet; you will also be a key contributor to the evolution of Roblox Studio which is the primary IDE for making massive multiplayer online games on the Roblox platform. Who wouldn’t want to do that? Studio provides tools for 3D modeling, animation, complete SDLC and testing for teams and individual game developers. This role does not require experience in the aforementioned. Large scale desktop application experience will suffice. You’ll work on projects involving: - Core user features - UI frameworks,, windowing systems, code generation - “AI Native” features - building well integrated AI features into Studio - Foundational application architecture, including OS integration and building our our third party plugin ecosystem. - Working with UX designers for overall design language for Studio both on visual, motion, and interactive elements. - Building central backend systems You will: - Design and execute on the architecture and technical direction that will be the future of our application - Own and deliver complex technical projects from the planning stage through execution - Work cross functionally, across teams and technology platforms - Mentor team members helping them improve their professional skills and expertise - Design, develop, and implement technological practices, patterns, and strategies - Participate in building the world's best professional application for massively multiplayer game development You have: - 5+ years in developing and deploying top of the line user facing applications - Bachelor's degree in Computer Science, or a similar technical field - 1+ years of experience with C++. - Experience with UI frameworks like React, Cocoa, WPF, or others is a plus You are: - Proficient with industry standards, best practices, testability, and design patterns - Organized and analytical with the ability to track numerous separate threads to their appropriate resolution For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer - Core Platform and Syste...
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Sr. Studio Software Engineer for Roblox Studio Platform, you will be a key contributor to the evolution of Roblox Studio, the primary IDE for making massive multiplayer online games on the Roblox platform. Studio provides the mission-critical tools for 3D modeling, animation, and the complete SDLC for millions of developers. We are looking for engineers who thrive on an adventure into the unknown and have experience across various systems, Operating Systems, Game Engines, and Application Frameworks. You’ll tackle projects involving: - Core User Features: Architecting application frameworks, windowing systems, and code generation. - “AI Native” Features: Pioneering scalable systems that extend to complex, agentic use cases. - Foundational Architecture: Driving OS integration, extensibility, and customizability at the deepest levels. - Central Backend Systems: Engineering the infrastructure to power a consistent, high-performance UX. - Design Evolution: Collaborating with UX designers to translate Studio into a modern, consistent design language. You Will: - Design and execute the technical direction to drive the future extensibility and adaptability of the application. - Own and deliver complex technical projects from the initial spark of an idea through full execution. - Work cross-functionally across teams and platforms to solve systemic challenges. - Mentor team members, fostering a culture of high-level technical expertise and professional growth. - Implement strategies and patterns that define the next generation of professional game development tools. You Have: - 5+ years of experience developing and deploying top-tier, user-facing applications. - Bachelor’s degree in Computer Science or equivalent experience - 2+ years of deep experience with C++. - A versatile toolkit: Experience with UI frameworks like React, SwiftUI, Cocoa, Swift, or WPF is a significant plus. You Are: - An Adventurer: You are excited by code quality and the challenge of improving it systematically through AI, experimentation, and industry standards. - Analytical & Organized: You have the ability to track numerous complex threads to a successful resolution. - Mission-Driven: You aren't just looking for a job; you want to go on an adventure to build a strong, scalable future for the world’s best professional game development application. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Quality Analyst
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Quality Analyst, you will support the Quality Manager and the broader team in maintaining quality controls, executing calibration reviews, and ensuring smooth auditing operations with our vendor partners. You will play a crucial role in validating audit accuracy, analysing performance trends, and identifying grading discrepancies, helping to safeguard platform integrity and streamline vendor quality processes. You Will: - Assist in executing regular quality compliance reviews and operational audits to ensure vendors adhere to established grading rubrics. - Conduct daily audits of vendor customer service and moderation audits to verify accuracy and policy alignment. - Gather, format, and maintain quality performance metrics and audit data to highlight recurring errors or vendor grading drift. - Support the Lead in coordinating with Moderation, Customer Support, and Global Scaled Operations teams to resolve quality disputes. - Participate in calibration sessions to ensure consistent interpretation of trust and safety policies across all vendor sites. - Help test and implement new quality automation tools or auditing platforms introduced by the technical and leadership teams. You Have: - 3-5 years of experience in quality assurance, moderation, compliance, or a trust and safety-related role. - Bachelor's degree or equivalent foundational experience in operational auditing. - Proficiency in spreadsheet software like Excel or Google Sheets for tracking audit results and basic trend analysis. - Highly organised with a strong ability to identify subtle discrepancies in moderation decisions and data entries. - Clear written and verbal communication skills used to document audit findings and provide feedback to vendor teams. - Ability to troubleshoot routine quality issues and apply policy rubrics to complex user cases independently. - Capacity to thrive in a fast-paced team setting with the flexibility to adapt to evolving safety policies and global operational needs. Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Principal Software Engineer, Physics
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. From the early days, simulated physics has been the foundation of the way users build in Roblox. Our physics engine enables dynamic environments with emergent behavior making games more immersive and exciting. The Physics team develops Roblox's proprietary distributed physics engine. Our team implements the mathematical models behind our dynamic simulation engine, and ships engine APIs and tools that developers use every day. These models incorporate rigid body dynamics arising from external forces, collisions, and constraints while optimizing for real-time performance. We work on integrating the low level physics solver into the rest of the engine for online gameplay across multiple platforms. You will report to the Physics Environment Engineering Manager. You Will: - Innovate and implement powerful physics features that empower Roblox developers to create immersive and dynamic experiences. - Drive innovation through research and rapid prototyping , translating new ideas into practical solutions that stand the test of time. - Optimize and enhance the robustness and performance of the physics engine and its integrations, ensuring a seamless user experience. - Collaborate with internal teams and external developers , providing expert support and guidance to improve feature utilization and resolve technical challenges. You Have: - Extensive C++ Development: 8+ years of professional experience writing high-performance, optimized C++ code (2+ years if with an advanced degree). - Performance Engineering: Demonstrated ability to use multithreading and SIMD optimization techniques to enhance application efficiency with knowledge of modern computer architecture and its impact on software performance. - Physics and Numerical Methods Experience: Practical experience applying numerical methods to solve problems in real-time physics simulation. - Real-Time Physics Expertise: Proven experience developing and deploying real-time and online multiplayer physics simulations. - Physics SDK Familiarity: Hands-on experience integrating and applying physics SDKs such as PhysX, Havok, and Bullet. - Educational Background: Bachelor's or advanced degree in Computer Science, Mathematics, Physics, Engineering, or equivalent demonstrated experience. For roles that are based at our headquarters in Vancouver, BC, Canada: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $279,120 - $332,440 CAD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Communications Manager, Corporate
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. COMMUNICATIONS What We Do The Epic Communications team advances the company’s narrative and represents Epic products and the company vision to external and internal audiences globally. We create positive relationships and engagement strategies with a wide range of audiences, including media, investors, influencers, and policymakers. What You'll Do Epic is looking for an experienced communications professional to join our corporate communications and international team. In this role you will create and execute communications plans around high stakes policy, legal and regulatory developments, that impact Epic and the video game industry at large. In this role, you will - Create proactive and reactive communications strategies on priority policy, regulatory and legal developments, such as online safety - Partner with the public policy team on impactful public affairs campaigns globally to build understanding of and support for our products and safety approaches - Partner with Epic’s Trust and Safety team on storytelling around our industry-leading approach to online safety and product features - Work with cross-functional teams to develop proactive storytelling opportunities around Epic’s business, products, and technology in Latin America and Canada - Educate external stakeholders including third parties and media about Epic’s public policy and regulatory priorities - Establish and maintain relationships with journalists globally including technology, business and policy media on behalf of Epic - Be part of the team that manages Epic’s rapid response efforts, working in fast-paced environments to address issues with players, consumers, and policy makers What we're looking for - 7+ years of experience in communications or public relations, preferably a mix of in-house and agency and/or political organizations - Experience driving communications and advocacy strategies around complex public policy issues - Experience working on rapid response with internal stakeholders - Experience managing global agency partners - Someone who moves fast, is focused on delivering results, and has a track record of working well across a diverse group of internal and external partners - A succinct and creative writer - Someone who is people-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do - A proactive problem solver, with strong instincts for when to escalate issues - A team player who’s collaborative, supportive, and celebrates others’ wins - Communications skills, written and verbal, are stellar - Experience working on online safety in gaming, tech or online platforms is a bonus ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Player Marketing Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. MARKETING What We Do We deliver the most innovative gaming experiences possible to players around the world. Whether through community outreach, world-class events, or partnership integrations, the Epic Games Publishing and Marketing teams seek to surprise players with new experiences every time they drop in to play. What You'll Do Epic Games is looking for a Player Marketing Director to lead player-facing marketing strategy across the Fortnite ecosystem — including Fortnite itself, third-party content and experiences on the platform. This role owns the connection between our games and our players, turning insight into campaigns that drive awareness, engagement, and retention at scale, while helping stand up marketing plans for new experiences moving toward launch. You'll bring rigor to how the team plans, measures, and prioritizes: building real player-funnel visibility, a stronger measurement and experimentation practice, and clear, executive-ready storytelling around impact. You'll manage a small team of marketing managers and report directly to the Senior Director of Marketing. In this role, you will - Own player marketing strategy and execution across a portfolio of 2nd & 3rd party content in the Fortnite ecosystem, including UEFN games, developer-built experiences and more - Lead marketing planning for new experiences and IP programs as they move toward launch, partnering closely with product and studio teams from early development onward - Build and scale a data-driven marketing practice: define KPIs, build real funnel and player visibility, run experiments, and report results and ROI clearly to senior leadership - Own genre-focused campaigns, in-game live events, and IP partnership marketing across the portfolio - Manage, coach, and grow a team of marketing managers, helping the team focus on the highest-impact work rather than spreading thin across every request - Partner cross-functionally with brand, creative, community, PR, partnerships, data science, product, paid media, and publishing teams, and manage relationships with external partners and licensors - Represent player marketing in executive conversations — clear, confident, well-prepared storytelling on strategy and impact, not just status updates What we're looking for - 8+ years of marketing experience, including several years in player, lifecycle, or growth marketing for games or other live, player-facing products - Experience building growth strategy and campaigns across a portfolio of titles rather than a single game — comfortable thinking at the level of a connected, multi-title ecosystem - Strong quantitative and analytical skills, with hands-on experience in marketing analytics, experimentation/A-B testing, attribution, and funnel measurement - Track record of prioritizing ruthlessly across a high volume of concurrent workstreams, rather than trying to do everything - Excellent executive presence and communication — able to tell a clear, credible story about strategy and impact to senior leadership - Experience working with external partners, licensors, or IP holders - Comfort operating with ambiguity and adapting plans as new titles and experiences take shape - Genuine passion for games and an understanding of player and creator communities - Experience adapting marketing strategies and campaigns across different regional markets and audiences - Experience managing and developing direct reports EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Machine Learning Engineer, Memory
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do As foundation models move from answering questions to acting over long horizons, memory becomes a central requirement. Systems must decide what is worth keeping and improve from experience. Large context windows and retrieval systems are not enough. You will work with researchers on projects across the company that require memory in different modalities to define general solutions that enable models to represent experience, decide what they keep and what they discard, and to efficiently store, retrieve and exploit memory. In this role, you will - Design new memory architectures that work across problems, modalities and products - Define new ways to measure and evaluate memory performance - Help create and deliver production-ready, scalable and high-quality learning models and associated algorithms - Critically assess the effectiveness of such models and make recommendations for the ongoing roadmap What we're looking for - PhD in Computer Science, Mathematics or related field, or 3+ years of relevant industry experience - Experience creating machine learning algorithms for vision and/or language problems and deploying them as production-level systems - Expert, hands-on knowledge of: - Foundational models and vision and/or language, incl. local deployment and model post-training of open weights models - Memory, state, or long-horizon behaviour in foundation models: your experience may come from language agents and long-context methods, reinforcement learning under partial observability, world models, or sequence modelling - Python and associated ML tools/frameworks (numpy, scipy, sklearn, pytorch) - Experience with working collaboratively with other developers, following a flexible and agile approach EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits except for PMI (for dependents). Our current benefits package includes pension, private medical insurance, health care cash plan, dental insurance, disability and life insurance, critical illness, cycle to work scheme, flu shots, health checks, and meals. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Engine Programmer Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. ENGINE PROGRAMMER INTERN What You'll Do We are looking for an Engine Programmer Intern to join the team building a new serialization stack for Unreal Engine. This schema-based serialization system will be at the heart of how engine content is saved, loaded, and versioned. As part of the serialization team you will be given a feature to own within our development cycle — such as schema evolution, data migration / recovery, type bindings, or debug tooling. You will work with your engineering lead and partner-teams across the engine to flesh out the system and build core technology that millions of players and creators rely on every day. In this role, you will - Design and implement a feature within the serialization stack, taking it from proposal to shipped code with guidance from your engineering lead - Write high-performance, memory-efficient C++ for systems where correctness and backwards compatibility are critical - Build tooling that helps users work with serialized data — such as diffing, visualization, and human-readable text formats - Develop thorough unit tests to guarantee data integrity across save, load, and version-upgrade paths - Collaborate with partner teams across the engine to integrate the serialization system with their data and workflows - Participate in code reviews and design discussions, learning how core engine technology is built and maintained at scale What we're looking for - Strong C++ fundamentals, including a solid grasp of memory management, pointers, and familiarity with the fundamentals of template - Good understanding of data structures and how data is laid out and represented in memory - Interest in low-level systems programming — file formats, binary data, compilers, or engine internals - A rigorous, detail-oriented approach - Being comfortable debugging unfamiliar code and methodically tracking down the root cause of a problem - Being able to explain a technical design and ask good questions - Self-driven, eager to learn, and open to feedback, using it to improve your work This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Marketing Lead - Europe
Marketing Lead (Europe) Location: Remote, Europe, full-time About the role Sky: Children of the Light is one of the most-played and most-loved games in the world. This is a rare opportunity to build Sky's marketing presence across Europe from the ground up. As our first dedicated hire in the region, you'll shape how millions of new players discover and fall in love with the game. As our Marketing Lead in Europe, you'll own Sky's marketing strategy and execution across the region. You'll build and run an always-on engine across social, creators, events and paid media, lead our specialist agency partners, and make sure our biggest moments land with the audience and impact they deserve. This role is both strategic and hands-on: you'll set the direction and also roll up your sleeves to deliver it. What you'll do - Own the European marketing strategy and its execution across our priority markets, beginning with the UK and France. - Lead our specialist agency partners across social, creators and events: setting the strategic direction and brand vision, and holding them to a high delivery bar. - Own and steward the regional marketing budget, allocating across channels and markets based on performance. - Build and run an always-on social and creator presence, grounded in Sky's brand positioning and consistent across markets. - Plan and deliver marketing support for major content moments, coordinating brand, creative, social, creators, events, paid media and UA into one coherent go-to-market. - Partner closely with the global marketing team to keep Europe aligned with the wider brand while adapting to local culture and audiences. - Establish the KPIs that define traction, report on performance, and use the data to sharpen what we do next. What you'll bring - 10+ years in marketing, with deep experience in social and creator, ideally in games, entertainment or a culturally-driven consumer brand. - A strong track record building brand and community, not just driving installs, with a feel for content that earns attention rather than buys it. - Experience owning a budget and managing agencies and external partners, getting great creative work out of them. - A strong cross-functional collaborator, skilled at stakeholder and relationship management across the global team and external partners. This is critical to the role. - Exceptionally organized, able to manage multiple channels, partners and markets at once without dropping quality. - Data-driven, comfortable setting KPIs, reading performance, and using insight to decide where to invest and what to change. - Fluency with European markets and cultures, and the judgement to know what travels and what needs to be local. - Strong presentation and communication skills, with experience presenting work to senior stakeholders. - A builder's mindset: happy to be hands-on, set things up from scratch, and operate independently. Nice to have - Working knowledge of French, or another European language. - Experience with cozy, social, or community-driven games and audiences. - Familiarity with both brand and performance marketing, and how the two work together. What success looks like in Year 1 - The UK and France launched, with localised channels and agency partners live and performing. - Our major content moments supported in region with dedicated local marketing for the first time. - A clear, evidenced picture of what works, setting up a confident decision on what comes next. We look forward to meeting you! Applicants must be authorized to work for any employer in the European Region. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $80,000 USD to $151,000 USD annually. This will be paid in your local currency. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. #LI-Remote
Regional Creative Lead, NA, EMEA & LATAM
Regional Creative Lead, NA, EMEA & LATAM Location: Remote in NA, EMEA, LATAM About the role Sky: Children of the Light is one of the most-played and most-loved games in the world, known for its art, music and emotional depth. This is a rare opportunity to shape Sky's creative presence across three regions: North America, EMEA and LATAM. Working hand in hand with our regional marketing leads, you'll shape how Sky shows up in our marketing across very different cultures, reaching millions of players. You'll be a creative director and a hands-on maker in equal measure. You'll lead creative concepts from insight through to execution, direct the work of our agency partners and internal teams, and produce work yourself across graphics, video and event assets. Above all, you'll make sure everything feels unmistakably like Sky while resonating locally in each region, holding one global brand together across three culturally distinct regions and their individual markets. What you'll do - Partner closely with regional marketing leads across EMEA, LATAM and NA to ensure creative work supports each region’s strategy and delivers against its key moments. - Lead integrated campaign concepts from insight through execution across all three regions. - Own Sky's creative direction and quality bar in-region, guiding internal teams and external agency partners and building the standards they all work from. - Translate Sky's brand positioning into a consistent creative identity that adapts to each region's culture, language and context, in partnership with global brand, global creative and regional marketing. - Produce high-quality creative yourself across graphics, short-form video, social and event assets, often using in-game footage to create work that is beautiful, effective and efficient to produce. - Shape creative concepts and briefs for creator agencies, ensuring creator work feels authentic to the talent while remaining unmistakably Sky. - Present creative work to senior leadership and articulate the thinking behind it. What you'll bring - 10+ years in creative roles spanning design, video and social-first content, with a strong, versatile portfolio and the hands-on skills to take work from concept to finished asset yourself. - Proven experience setting creative vision and raising the quality bar across internal teams and multiple agency partners, ensuring cohesive, on-brand execution. - A strong cross-functional collaborator and communicator, able to build trusted relationships and present work to senior stakeholders across global brand, global creative, regional marketing and external partners, working across time zones. This is critical to the role. - Experience creating culturally relevant work across multiple regions or markets, with a feel for what stays global and what must be local. - Experience producing creative for live events and experiential activations. - Exceptionally organized, able to manage multiple regions, partners and workstreams at once without dropping quality. - A sharp eye for brand consistency, and a feel for what performs on social and with creators, not just what looks good in isolation. Nice to have - Experience creating for games, entertainment, or culturally-driven consumer brands. - Motion design, or in-game capture and editing skills. - Experience producing creative for live events and experiential activations. - Working knowledge of a second language relevant to our regions, such as French or Spanish. What success looks like in Year 1 - A clear, consistent creative identity applied across NA, EMEA and LATAM, adapted to each region. - Agency partners and internal teams producing work to a high, on-brand standard under your direction. - A strong body of creative work that supports major moments and always-on marketing across regions, delivered efficiently and consistently. We look forward to meeting you! Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $41,000 USD to $151,000 USD annually and will be paid in your local currency. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. #LI-Remote
Senior Software Engineer, Privacy Infrastructure
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on the Privacy Infrastructure team, you’ll design and build large-scale systems that operate across Roblox’s platform and data ecosystem. You’ll tackle complex distributed systems challenges, develop reliable and scalable infrastructure, and work across engineering teams to deliver foundational capabilities that serve millions of users. This is an opportunity to take on high-impact technical problems at Roblox scale while helping shape the next generation of our infrastructure. You Will - Design, build, and scale reliable infrastructure and platform solutions that protect user data and support the needs of a global platform. - Develop foundational capabilities for emerging technologies, including agentic AI workflows, with a focus on safe and responsible data access. - Partner with engineering teams across Roblox to integrate scalable data protection capabilities into their systems and development workflows - Drive technical strategy and architecture for complex, cross-cutting challenges spanning data, infrastructure, privacy, and security. You Have - 7+ years of proven experience as a software engineer. - Expertise in Python or Golang; - Strong understanding of system design, reliability, scalability, and data management principles. - Interest in applying your engineering expertise to data protection and privacy challenges; prior domain experience is a plus, but not required. You Are - Collaborative: You thrive in a team environment and work well with cross-functional partners. - Ambitious: You are motivated to build flawless, secure experiences for millions of users. - Comfortable with Ambiguity: You can navigate evolving requirements, make sound technical decisions, and create clarity in complex problem spaces. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $287,840 - $345,620 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Product Support Specialist
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. About the Role The Trust and Safety Operations team is focused (ok, maybe obsessed) on scaling Roblox’s Operations organization and transforming our customer experience through our multi-year vision and strategy execution. Creators are the engine of Roblox. When something breaks for them, whether it is a broken publish flow, a payout that didn't land, an asset that won't upload, how quickly and how well we resolve it directly shapes whether they keep building with us. You will be reporting to the Trust & Safety India Operations Manager. The team provides support to Roblox’s global players, developers, and advertisers. As a Senior Product Support Specialist on our Safety Ops Team, you’ll own the hardest escalations end to end, drive root cause analysis with engineering and product partners, and then close the loop by turning what you learn into support content that scales for both our human agents and our automated support experiences. Additionally, you will serve as a product expert working closely with the Product Support Management team, providing detailed synthesis of new and existing issues our users experience to prioritize and enable engineering teams to improve the platform. You'll operate with a high degree of independence. You Will Support health and proactive gap identification - Co-monitor the health of creator support: contact drivers, resolution rates, reopen and escalation rates, deflection performance, CSAT, and where creators are getting stuck. - Mine ticket, content, and automation data for patterns: recurring issues, missing coverage, misleading documentation, product gaps and surface them proactively with a recommendation attached to the PSM. - Independently own root cause analysis for complex, high-impact, and ambiguous creator issues including ones that cross product, platform, and policy boundaries.. - Get ahead of launches: review upcoming product and policy changes, pressure test them from a support perspective, and make sure content, tooling, and agent readiness are in place before creators feel the change. Support PSM in preparing RCA or post launch report to surface to all concerned stakeholder (engineering, product, operations etc) - Report clearly and regularly to support and product leadership on where creator support is strong, where it's degrading, and what you propose to do about it. - Drive operational excellence in how creator support runs: hold the line on quality standards, tighten workflows and handoffs between support, engineering, and product, eliminate manual toil through better process and tooling, and treat every process change as something to be measured rather than assumed. Where the current way of working is the bottleneck, you name it and fix it. - Product Feedback Loop: Partner directly with Product Managers (PMs) during alpha/beta testing phases to provide a "Supportability Scorecard" for major upcoming platform features. Knowledge & Support Content - Author and maintain the authoritative internal knowledge base agents rely on which includes but is not restricted to troubleshooting guides, decision trees, macros, policy interpretations and keep it accurate as the product changes underneath it. - Own creator support content, which includes (but is not limited to) intent-ready articles, structured resolution paths, and clear, unambiguous source material for support agents to rely on. - Build automation and self-service experiences, supplying the content and acting as a subject-matter judgment behind them, and flagging where automation is producing wrong or incomplete answers. - Serve as a senior point of contact during high-severity creator-facing incidents, coordinating across support, engineering, and comms, when needed - Raise the bar on escalation quality across the team by setting the standard for what a well-formed escalation looks like, and reduce the volume that shouldn't have escalated in the first place You Have - 7+ years in technical support, product support, or a comparable operational role, including significant time at a senior or escalation tier. - A demonstrated track record of independent root cause analysis on complex technical issues. - Excellent written communication. You have the ability to explain a nuanced technical failure to an engineer and to a frustrated creator. - Comfort with ambiguity and genuine self-direction. You choose your own problems, defend your prioritization, and close things out without being managed. - Strong cross-functional influence without authority, you can get engineering and product to care about a support problem. Nice to Have - Experience owning support content at scale, with real evidence that your content changed outcomes (deflection, handle time, resolution quality). - Experience writing or structuring content balancing automation driven human in the loop support, self-service, etc. - Prior experience supporting a developer, creator, or partner audience rather than a general consumer base. - Working knowledge of Roblox as a creation platform; Studio, Lua, the developer economy or comparable experience with a UGC platform. - Data & Diagnostic Proficiency: Comfortable querying datasets (SQL, Tableau, or similar BI tools) and analyzing diagnostic logs to isolate bugs before routing to engineering. Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer - Marketplace Foundation
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. What You’ll Do: As a Senior Backend Engineer on the Avatar Marketplace team, you will be building an international marketplace for millions of virtual items that users acquire to customize their avatars and identities on the Roblox platform. You will design, implement, and operate the frameworks and services you and the team build that help control the supply and demand of the Roblox economy. The team is responsible for building systems that will help content creators become more successful sellers. With over 90 million daily active users (and growing), we are looking for an experienced engineer who is passionate about designing and building scalable systems for both sides of the marketplace. The Marketplace Foundation team's focus is to provide reliable and scalable solutions for critical systems supporting both Avatar Marketplace creators and users. We aim to invent new and evolve existing core concepts to support new and future use cases in a holistic manner, such as Bundles, Limiteds, and Price Optimization. We help the creators to improve their earning while scaling Roblox's economy. The team is also responsible for ensuring 10x scalability headroom on critical Marketplace systems, improving the efficiency, enhancing fault tolerance and decreasing the number and time to resolution of production customer support tickets related to these systems. You will: - Design and architect scalable, reliable, and fault-tolerant distributed systems, including microservices, message queuing systems, distributed databases, and cloud-based solutions. - Implement high-quality and dependable code with thorough unit and integration tests. - Develop backend systems to ensure the seamless and efficient operation of our services. - Troubleshoot and resolve intricate technical issues within distributed systems. - Optimize system performance, minimize latency, and maximize throughput. - Collaborate effectively with cross-functional teams, including product managers, research scientists, and other engineering teams. - Mentor and guide junior engineers, fostering continuous learning and professional development. - Actively participate in code reviews, architectural discussions, and technical design sessions. - Establish and advocate for best practices throughout the software development lifecycle. You Have: - 4+ years of professional experience in software development, with a significant focus on distributed systems. - A strong understanding of core distributed systems concepts, including the CAP theorem, consistency models, concurrency control, fault tolerance, and consensus algorithms (Paxos, Raft, PBFT). - Proficiency in one or more systems programming languages such as C#, Go, Rust, Java, C++, or Python. - Strong practical experience with containerization (Docker) and orchestration tools (Kubernetes, Terraform, Helm). - Experience with big data technologies such as Hadoop, Spark, and Kafka, and distributed databases like Cassandra and MongoDB. - Familiarity with monitoring and observability tools such as Grafana, Datadog, Prometheus, and the ELK stack. - Strong analytical and problem-solving abilities, with a proactive approach to identifying and resolving complex challenges. - Experience defining technical vision and providing technical leadership. - A willingness to embrace new technologies and a passion for continuous learning. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Data Center Engineer
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Data Center Engineer , you'll help us scale our Core/Edge Data Centers and hardware infrastructure at a time of incredible growth for our business. At Roblox, you'll have boundless opportunities to shape the future of the Imagination Platform™ and demonstrate your passion for delivering thoughtful solutions in front of a global audience. If you know what it takes to build and operate hardware infrastructure that can sustain millions of concurrent players year-round and you take play as seriously as we do, you'll fit right into our highly experienced and ever-expanding engineering team. You will report to the Technical Lead Data Center Engineer. You will: - Develop and maintain the Core/Edge Data Center and hardware infrastructure to meet the large scale and real-time requirements of our Imagination Platform™ to ensure our community has an awesome experience anywhere in the world. This includes all aspects of the server, network infrastructure, power, and environmental life cycles. - Own efforts to track and mitigate systemic issues preventing hosts from returning to service. - Identify and solve critical problems and prevent them from re-occurring via root cause analysis and giving recommendations to improve automation. - Coordinate with peers to establish and uphold best practices related to breakfix, install, decom and all other aspects of datacenter operations. - Create, influence, and improve the development platform, infrastructure, standards (Runbooks, SOPs, MOPs), and methods to ensure the goal of scalability and high availability can be achieved. - Leverage partnerships across teams to automate maintenance actions which do not require physical intervention. - Encourage an environment of continuous improvement and learning among engineering staff. - Assist in coordinating vendors and ensuring quality of outsourced projects - Participate in the on-call rotation for our critical infrastructure. - Travel: International and Domestic travel may be required 25% of the time and up to 50% of time depending on needs of the business. You have: - At minimum 6+ years of experience working in large-scale Data Center Infrastructure environments and experience planning, executing, and documenting repairs in the server and networking domains. - Extensive experience installing, monitoring, and maintaining server and network equipment. This includes brand new server and network provisioning. - In-depth knowledge of data center environments, servers, and network equipment. - Proven experience executing on multiple tasks simultaneously. - You have installed various equipment that commonly resides in the data center environment and are able to lift 75 pounds occasionally. You are: - Someone who is ready for action wielding a wealth of server and network hardware troubleshooting knowledge to support Roblox’s systems. - Excited about getting in front of complex problems, and can effectively organize your work to overcome emergent high-impact issues. - Someone who enjoys building processes and procedures for the day to execute our workload and for developing new capabilities as a team. - Someone who asks the right questions to solve issues within your expertise and you use data to test your theories. You are able to formulate and identify problems, generate and evaluate a variety of solutions (some of which are novel), and implement the best one(s). - Someone who is committed to demonstrating professionalism in all interactions with partners both inside and outside Roblox to ensure continued success in cross-functional initiatives. You are able to foster trust and uphold the reputation of the team and company. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $126,810 - $153,900 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, Core UI
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on the Core UI team, you'll take the Roblox App experience to the next level - making it intuitive, reliable, and a joy to use. Our team sits at the intersection of platform engineering and product innovations. You'll work on systems and surfaces used by every Roblox user and creator in every game session. If you care deeply about how software feels - not just how it works - this is the role for you. You Will: - Design, build, and own end-to-end development of user-facing features and systems across mobile, desktop, VR, and consoles. - Develop robust, extensible systems powering Roblox's core surfaces (Home, Avatar, Search, and more) used by hundreds of millions of users and creators. - Create scalable solutions for building high-quality, intuitive, and reliable user interfaces that elevate the overall product experience. - Partner with engineering, product, and design teams to deliver cohesive, delightful user experience. You Have: - 4+ years of software development experience building large-scale, user-facing applications. - Strong expertise in modern frontend technologies, including frameworks like React or similar, component-based architecture, and state management patterns. - Experience delivering high-quality user experiences with attention to usability, reliability, and maintainability. - Solid understanding of software design principles and frontend architecture, with the ability to design clean APIs and well-structured systems. - Excellent communication and collaboration skills, with the ability to work cross-functionally and drive alignment on technical solutions. Nice to Have: - Experience with Lua or React Native in a production environment. - Experience with UI performance profiling and optimization. - Experience developing applications across multiple platforms (mobile, desktop, VR, consoles). - Familiarity with C++ for understanding Roblox engine integration. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $195,780 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Tools Programmer Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. TOOLS PROGRAMMER INTERN What You'll Do As part of the Build Operations - Tools team you’ll be working on internal tools and technology used to make Fortnite, Unreal Engine, and other products at Epic! You’ll be working on tools that improve how our team writes software, builds, tests, and delivers features and prevents defects. We believe in user experience flow, automation, continuous integration, testing, and analytics are key to maximizing a development team's effectiveness. Most importantly you’ll work with a creative, energetic, and fun team to continue making the Epic Metaverse one of the most popular and engaging gaming ecosystems in the world! In this role, you will - Create and improve tools and platforms used by developers working at Epic - Write unit and functional tests that ensure the quality of the tools we release - Instrument telemetry and visualize/report tools usage with data transformation - Create and improve workflows for Unreal Editor, Unreal Editor for Fortnite, Fortnite and other products - Work closely with QA and other developers to streamline/optimize human interactions and problem solving - Collaborate with a wide variety of engineering and content creation teams to solve complex technical challenges that make an impact on the stability and quality of game development build operations What we're looking for - Experience working on game features or technology with C# - Familiarity or willingness to learn C++ - Experience with UX and using GUI frameworks - Comfort managing agentic workflows and AI-assisted coding - A passion for maximizing developer efficiency and product quality - An interest in game engines and game development concepts such as scripting, exporters, data processing, packaging, deployment This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Tech Art Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. TECH ART INTERN What You'll Do We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds. In this role, you will - Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists - Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets - Author and iterate on real-time materials and shaders for signature Rocket League surfaces - Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build - Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn - Show your work in art reviews and playtests, take feedback, and iterate quickly What we're looking for - Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one - Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time - Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite - Working knowledge of Unreal Engine - Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance - Genuine curiosity about performance. You like finding out why a frame is slow - Clear, proactive communication. You raise blockers early instead of quietly grinding on them - A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies - Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Game Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do You will collaborate with cross-disciplinary development teams to design, prototype, implement, and ship key features that expand the Fortnite universe. As a Senior Game Designer, you’ll own complex areas of the game, exercise strong creative judgment, and help guide features from initial vision through polished player-facing experiences. In this role, you will - Own Major Features: Drive the design and development of significant gameplay features and systems from concept through launch, establishing a clear vision, documentation, implementation plan, and path to a high-quality player experience. - Implement in Blueprint: Work hands-on in Unreal Engine to prototype and implement designs using Blueprint scripting, partnering closely with engineering, animation, VFX, audio, art, and other disciplines to bring features to life. - Shape the Big-Picture Vision: Contribute to broader product and gameplay decisions by identifying opportunities, evaluating trade-offs, and helping the team prioritize features that deliver meaningful value to players. - Drive Prototyping & Iteration: Lead rapid prototyping and iteration loops, using everything from early design pitches and paper concepts to playable in-engine prototypes to validate ideas and solve complex design problems. - Champion the Player Experience: Apply a deep understanding of player motivations and behaviors to create compelling goals, gameplay loops, and experiences that keep players engaged over time. - Leverage Playtests & Data: Regularly participate in playtests and design reviews, synthesizing feedback, player insights, and gameplay data into actionable imp - Partner Across Disciplines: Communicate design intent clearly and build alignment across teams, proactively identifying dependencies, risks, and opportunities throughout development. Raise the Design Bar: Provide thoughtful feedback and design guidance to other team members, helping strengthen features and maintain a high-quality bar across the player experience. What we're looking for - Experience: 5+ years of professional game design experience, with a track record of designing and shipping high-quality gameplay features or systems. - Feature Ownership: Demonstrated experience independently owning complex features from early concept and prototyping through implementation, iteration, polish, and release. - Unreal Engine Expertise: Strong hands-on experience working in Unreal Engine, including Blueprint scripting and implementing gameplay directly in-engine. - Live-Ops Domain Knowledge: Experience designing content, features, or systems for Games-as-a-Service (GaaS), live-service games, or highly active online multiplayer ecosystems. - Multiplayer & Genre Expertise: Strong understanding of multiplayer game design and a passion for Battle Royale and other large-scale multiplayer experiences. - Player Empathy: A strong ability to understand player motivations, behaviors, and different forms of play, and to translate those insights into compelling gameplay experiences. - Design Judgment: Proven ability to evaluate ideas, navigate ambiguity, and make thoughtful decisions. EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Engine Programmer, Content Distribution
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do The Content Delivery team builds the critical technologies that deliver high-quality content on demand to live Fortnite players. You'll develop core features for the next generation of Unreal Engine, working across game teams and Epic projects to shape how dynamic content is delivered at scale. In this role, you will - Design and implement low-level engine systems across multiple platforms, including networking, I/O access interfaces, analytics, and the language toolchain, with a focus on robustness, performance, and usability - Re-design Unreal Engine to support the long-term vision of delivering content on demand at a more granular level - Own the design, development, and delivery of complex new features in a live game product - Bring together multiple engine subsystems to achieve maintainable functional solutions - Design stable, forward-thinking APIs that expose engine capabilities to gameplay layers, for both internal and external developers - Collaborate across core engine and gameplay teams to build solutions that meet diverse and evolving needs - Drive technical excellence across platforms, including debugging, maintenance, system reliability, and optimization What we're looking for - Strong C++ skills with the ability to design low-level game systems and associated tooling - Experience creating and maintaining APIs with strong backward compatibility requirements - Demonstrated ability to apply code design patterns in live environments to reduce maintenance and improve stability - Strong problem-solving skills with the ability to find solutions beyond established approaches - Ability to navigate ambiguity and collaborate with teams to define deliverables - Experience with multiple programming languages and a track record of leveraging their strengths effectively - Excellent communication skills - Experience writing performant code across multiple hardware platforms, including game consoles - Familiarity with AI-assisted development tools and workflows is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). British Columbia Base Pay Range $166,195 - $243,752 CAD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Machine Learning Programmer, Memory
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do As foundation models move from answering questions to acting over long horizons, memory becomes a central requirement. Systems must decide what is worth keeping and improve from experience. Large context windows and retrieval systems are not enough. You will work with researchers on projects across the company that require memory in different modalities to define general solutions that enable models to represent experience, decide what they keep and what they discard, and to efficiently store, retrieve and exploit memory. In this role, you will - Design new memory architectures that work across problems, modalities and products - Define new ways to measure and evaluate memory performance - Help create and deliver production-ready, scalable and high-quality learning models and associated algorithms - Critically assess the effectiveness of such models and make recommendations for the ongoing roadmap What we're looking for - PhD in Computer Science, Mathematics or related field, or 3+ years of relevant industry experience - Experience creating machine learning algorithms for vision and/or language problems and deploying them as production-level systems - Expert, hands-on knowledge of: - Foundational models and vision and/or language, incl. local deployment and model post-training of open weights models - Memory, state, or long-horizon behaviour in foundation models: your experience may come from language agents and long-context methods, reinforcement learning under partial observability, world models, or sequence modelling - Python and associated ML tools/frameworks (numpy, scipy, sklearn, pytorch) - Experience with working collaboratively with other developers, following a flexible and agile approach This role is open to multiple locations across North America & Europe (including CA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). California Base Pay Range $184,481 - $270,571 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Software Engineer, Runtime
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: - Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. - Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. - Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: - Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. - Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. - Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. - Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: - Strong modern C++ (C++17 or newer) in a large, complex production codebase - Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models - Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: - Game engine or real-time systems experience - Fiber/coroutine runtimes, work-stealing or job-system schedulers - Cross-platform low-level development (Android, iOS, console) - Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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